Obsidian and DxMessaging

Obsidian Notes I bit the bullet and bought Obsidian publish. Our development process is in the open! You can see all of our design documents and briefs. Link is here DxMessaging! After giving a presentation on DxMessaging, the event system I developed for our projects, I realized it could be made faster - stronger! So …

The Road to 400 FPS

From 60 to 400 FPS I’ve been working on a 2D isometric roguelike / tower defense hybrid for about over a year with another developer. Recently we were made some changes that improved our FPS from 60 to over 400 in builds and over 120 in editor. I’d like to share some of the improvements that were made in …

Unity Validate Assignments

I’ve found that, when iterating on a new feature or game object setup in Unity, my memory is my worst enemy. Specifically, I’ll frequently find that I’ve either completely forgot to set up references to fields in my scripts or prefabs in the editor. This will cause runtime errors like null reference …